Lest install HaxeFlixel on SolydK64bit!
What is Haxe anyway?
Haxe is an open source toolkit based on a modern, high level, strictly typed programming language, a cross-compiler, a complete cross-platform standard library and ways to access each platform's native capabilities.
...and Flixel?
Flixel is an open source game-making library that is completely free for personal or commercial use. Written entirely in Actionscript 3, and designed to be used with free development tools, Flixel is easy to learn, extend and customize.
...so, HaxeFlixel?
HaxeFlixel is Flixel port to use Haxe language. Create cross-platform games easier and free and all with one codebase. HaxeFlixel use OpenFL library.
...OpenFL?
OpenFL (Open Flash Library) is a fast, open-source implementation of the industry-standard Flash API. Unlike the Adobe implementation, OpenFL uses hardware rendering, compiles to native C++ for target platforms and reaches many more platforms than Adobe AIR. OpenFL is also 100% compatible with Flash Player, so you can still target Flash in the browser, or even AIR if you want. OpenFL uses the Haxe programming language.
tl;dr
Downoad haxe from here.
Or you might want to visit the download page if the link is broken here.
Exstract it
Install the script.
$ ./install-haxe.sh
Test your installation. Should look like this.
$ haxe
$ sudo apt-get install libgl1-mesa-dev libglu1-mesa-dev g++ g++-multilib gcc-multilib
Install lime
$ haxelib install lime
$ haxelib run lime setup
do you want to install the "lime" command? [y]
Test the lime installation
$ lime
Install OpenFL
$ haxelib install openfl
$ haxelib run openfl setup
Test the openfl installation
$ openfl
Install Flixel
$ haxelib install flixel
$ haxelib install flixel-tools
$ haxelib run flixel-tools setup
Test the flixel installation
$ flixel
Now we will test with a new HaxeFlixel project.
Create new flixel template
$ flixel tpl -n "TestFlixel"
Browse into source directory
$ cd TestFlixel/source
Edit menustate.hx file
$ kate menustate.hx
Add code before super.create();
add(new FlxText(10, 10, 100, "Hello, World!"));
Save the file.
Go to the root directory project and run the command:
$ lime test linux -64
or
$ lime test neko
This is not an error. This is compiling the project.
note :
lime test neko
lime test linux -64
lime test windows
lime test mac
Run this command from the root folder of your project, the default project.xml will be
used automatically. Using the test command will automatically launch the application created.
....and tadaa.
Hello, World!!!
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